RPG Maker MV C++ Launcher Readme 

License: 
Free to all commercially, no credit necessary. Comes with C++ file that you can compile in Microsoft Visual C++ (express version is free).

Feature list:
- Run from Launcher.exe
- When keyboard support is enabled via it's ini, remaps keys to A, S, W, and D
- Disables F2, Alt+Enter, Ctrl+Esc.
- Option to disable F4.
- Option to keep Alt+F4 from closing your game.
- Stays open (or is supposed to, unless a bug pops up) only when your Game.exe is open.

Why this is good: 
+ Using Visual C++ you can perhaps edit the json files or any other files of your deployed windows game. 
+ You can then potentially access your index.html file and start messing around with it programatically. 
+ You can hide your Game.exe somewhere...I don't know maybe the %appdata% folder or something, then link it with the Launcher so people have a harder time finding your game.
+ Also, this type of thing allows people to integrate the Steam API into their game, if they end up getting that far with it.

Want to add:  
+ Fix the shift problem
+ Change cursor, although I think that's just possible with javascript

Now with C++ source code. Warning, it is not cleaned up right now and not optimized, so it's gonna look pretty amateur, and has a few bugs. 

Since I'm still an amateur at C++, if you're really good with the language, I will hand the project over to you, so please message me. 

Thanks, 
Astra Cat




